| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
286
|
Posted - 2012.09.08 02:10:00 -
[1] - Quote
RAGE QU1T wrote:Been playing for 4+ yrs, this is starting to get a little rediclus, some random asshat (A goon no less) picks a mechanic or item in game every 6 to 12 months and nerd rages on the forums proposing for said removal of that item. i just have one thing to say
Don't fly what you cant afford to loose! Suck it up buttercup DEAL WITH IT The funny thing is that if this sentiment was adhered to we never would have had the removal of the learning skills. Sometimes it is good to go back and re-evaluate your designs. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
290
|
Posted - 2012.09.08 02:40:00 -
[2] - Quote
Yokai Mitsuhide wrote:James Amril-Kesh wrote:Herping yourDerp wrote:not sure why removing +attribute implants would be a good thing in any way shape or form. Then maybe reading the thread would be a good idea? It already takes a very long time to train skills in this game...no attribute implants would add so much time on higher level ones that it would just not be enjoyable anymore. A set of +5's can knock months off your skill plan.. As I understand it that is part of the issue. Risk averse individuals are free to reap the full benefits of an expensive clone set while others living in riskier areas, particularly those that allow bubbles, have need to use lesser implants to mitigate the cost of losses.
Which leads to trying to balance the act of taking risks vs having the training reward when the risk v reward mantra dictates it should be the opposite. Without saying that removing them is the best solution, the arguments in favor it are not without merit. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
290
|
Posted - 2012.09.08 03:03:00 -
[3] - Quote
Lord Zim wrote:Tyberius Franklin wrote:As I understand it that is part of the issue. Risk averse individuals are free to reap the full benefits of an expensive clone set while others living in riskier areas, particularly those that allow bubbles, have need to use lesser implants to mitigate the cost of loses.
Which leads to trying to balance the act of taking risks vs having the training reward when the risk v reward mantra dictates it should be the opposite. Without saying that removing them is the best solution, the arguments in favor it are not without merit. Actually, the issue is that risk averse individuals currently just go "my jumpclone timer isn't over, so I'll avoid anything which means I could lose my implants". I can see that as a large and possibly the most significant part, but that suggest that there are no individuals that would become further entrenched in highsec life due to wanting to min/max training times. |
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